Unlike people in a dictatorship, vampires are immortal, giving them decades and centuries to accumulate grievances and plot against the prince. Like people in actual dictatorships, vampires often get sick to death (no pun intended) of the prince. Furthermore, every city in Vampire is ruled by a Prince who acts as its dictator, with near total power over the vampires in their domain. They are members of clans that often have conflicting agendas and philosophies. Yet, vampires have a complicated set of needs and wants. Murder another vampire, even in self-defense in some cases, and you might find yourself next on the menu.
Furthermore, there are strong prohibitions in the game against killing other vampires, or revealing yourself to mortals. While you have supernatural powers, the game starts with the PCs usually as the lowest fangs on the totem pole. Familiar mechanics with new substructures make the game fresh, modern, motivating for players, and fun to run.įor those of you who know nothing at all about Vampire in any of its iterations, it is a game wherein players take on the role of a blood-sucking undead fiend. Vampire: The Requiem 2nd Edition brings the line into the 21st century hard.
If interested, an audio version of this review can be found on Plot Points Podcast on Stitcher, iTunes, or here: